Al-Qadim City of Delights - AD&D 2nd Edition Dungeons & Dragons - Reprint Softcover

Al-Qadim City of Delights - AD&D 2nd Edition Dungeons & Dragons - Reprint Softcover

Al-Qadim City of Delights - AD&D 2nd Edition Dungeons & Dragons - Reprint Softcover

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Golden Huzuz, the City of Delights, is the "heart of the heart" of the enlightened lands.

It is the religious and political center of Zakhara and, say its inhabitants, the most beautiful city in the entire world. But beneath the beauty lies mystery, for the court of the Grand Caliph is as full of intrigue as the Grand Bazaar is full of adventures waiting to happen.

Come, explore the delights and dangers of Huzuz the Golden, heart of the Al-Qadim campaign world. 

Product History

City of Delights, by Tim Beach, Tom Prusa and Steve Kurtz, is a sourcebook for the Al-Qadim game line. It was released in July 1993.

Continuing the Al-Qadim Line. When kicking off the Al-Qadim line in 1992, TSR released two core books: the rulebook Al-Qadim: Arabian Adventures (1992) and the setting book Al-Qadim: Land of Fate (1992). After that the line focused mainly on adventure boxes in the "ALQ" line, which mixed background with scenarios.

In 1993, in between the release of ALQ3: A Dozen and One Adventures (1993) and ALQ4: Secrets of the Lamp (1993), TSR published one more sourcebook — what many consider to be the third core book for the Al-Qadim setting. City of Delights details Golden Huzuz, the political center of Zakhara; in doing so it gave Al-Qadim campaigns a clear starting point and a home base.

Adventuring Tropes. City of Delights offers numerous story hooks that suggest how D&D adventures can be different in Al-Qadim. They outline kidnappings, explorations, investigations, and searches. Full campaigns are also laid out focusing on law, crime, politics, and mystery. Oh, and there's a dungeon to explore too.

It Was the Time of Cities. By 1993, city sourcebooks were becoming increasingly common at TSR. Other books released around the same time included SJR5: "Rock of Bral" (1992), and DSS1: "City-State of Tyr" (1993).

It Was the Time of Monsters. City of Delights features a page-long discussion about playing monster PCs — including goblins, hobgoblins, kobolds, lizard men, ogres, half-ogres, orcs, and half-orcs. This was another rising trend at TSR. As usual, Basic D&D had led the way, thanks to its "PC" Creature Crucible series (1989-1992). The topic had also been broached in AD&D's Time of the Dragon (1989), CGR1: The Complete Spacefarer's Handbook (1992), and PHBR10: The Complete Book of Humanoids (1993).

Expanding Al-Qadim. The City of Delights box provides considerable detail on the city of Huzuz. It includes one sourcebook that focuses on the geography of the city and another that details the society. The result is a very detailed corner of AL-Qadim.

Monsters of Note. Several brand-new monsters appear including winged cats and vermin elementals. The vargouille, which had debuted in Monster Manual II (1983), also makes its first 2e appearance.

About the Creators. All three authors got their stars in Monstrous Compendiums. Beach was the most prolific of the three and would next work on what's probably his best-known D&D book: Red Steel (1994). Prusa and Kurtz each authored a half-dozen books or so; prior to the release of City of Delights, Kurtz mostly focused on Al-Qadim, while Prusa's work was more scattered.

About the Product Historian

The history of this product was researched and written by Shannon Appelcline, the editor-in-chief of RPGnet and the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

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