Stay Frosty Remastered - TTRPG
The bugs are through the perimeter, the gates of hell have opened, the mothership is landing, and the Captain's brain got sucked out. There's only one thing you can do, Marine: STAY FROSTY!
Stay Frosty is a complete old-school sci-fi TTRPG of future marines versus the universe. Use these rules to play in the style of your favourite military sci-fi movies and video games. Players have to balance escalating tension and dwindling resources against Staying Frosty to complete their missions.
The system is loosely built on top of the legendary Black Hack TTRPG, in turn based loosely on D&D. What does that mean?!
- The central resolution system is 1d20 equal to or above an Attribute; if you have advantage, you roll twice and take the better result, if you have disadvantage, you roll twice and take the worse result.
- Four Attributes - Brains, Brawn, Dexterity and Willpower - determined by rolling 3d6 in order. Lower is better!
- Eight classes or "MOS": Armor, Cyber, Engineer, Infantry, Intelligence, Medical, Psi Ops and Spec Ops. Each gets a pack of tools and benefits. Armor, for instance, gets a light tank or APC and a repair toolkit, and has advantage to operate and repair vehicles. While Intelligence receives advantage when gathering information and on initiative when executing planned attacks and also get a wrist-comp(uter). Some are stat-locked! You can only be a Spec Ops if ALL your stats are 10 or less, and you get all the best toys and a beret.
- Roll for rank! On a 1-3, you're a Private, and get a combat knife and +1 HP per level. On a 4-5, you're a Sergeant, and you have a swagger stick and advantage on Battles of Will. On a 6, you are a Lieutenant, get an autopistol, and can give advantage to a Private or Sergeant once per encounter.
- Supply die! After using an expendable item, roll the item's supply die, and if it comes up 1 or 2 you reduce the size of the die. When you roll a 1 or 2 on a d4 that's it, all done. Click, click, click.
- Psi-Powers! Roll above your Willpower to execute one of the 9 psionic powers. Did you fail? Push yourself, risk Brain Bleed, take damage equal to how much you failed and cast that power anyway.
- Level up automatically between missions. Campaign play as standard!
- Danger Die! When the players move between point-crawl nodes, enter dangerous areas, linger too long, or rest in a dangerous place. Something always happens! Tension builds, clues are found, consumables deplete, effects end, and maybe even things get hot and Tension Explodes (please see the included Going Apeshit table)
- STAY FROSTY! As the tension rises, so does the FROSTINESS. As the squad get's frostier they become more effective but WATCH OUT! If Tension Explodes you're in for a world of hurt.
It's okay to change your mind.
Hey, sometimes things happen. We get that.
We have a 30-day return policy, which means you have 30 days after receiving your item to request a return.
To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging. You’ll also need the receipt or proof of purchase.
To start a return, you can contact us at contact@roningames.com.au. If your return is accepted, we’ll provide instructions on how and where to send your package, and will reimburse you for return shipping costs if the item is defective or faulty (though please follow our instructions with regard to return shipping). Items sent back to us without first requesting a return will not be accepted.
You can also bring an item back to the store for an in-person refund and we can handle it on the spot for you.
You can always contact us for any return question at contact@roningames.com.au.
Shipping
If the return is initiated due to a fault with the item, or if the mistake was in any way that of Ronin Games, we will pay for your return shipping and refund you any initial shipping costs.
However, on a change of mind or other return where the fault is not with Ronin Games, we reserve the right to not pay for customers' return shipping, and to not reimburse the initial shipping costs.
Damages and issues
Please inspect your order upon receipt and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Exceptions / non-returnable items
We do not accept returns for aerosol sprays or glue unless defective, in which case we will provide a refund
Please get in touch if you have questions or concerns about your specific item.
Unfortunately, we cannot accept returns on gift cards, trading card singles or sealed trading card items.
Exchanges
We can provide exchanges in store for items within the 30 day period. Again, please ensure the item to be exchanged is in its original condition.
Refunds
We will notify you once we’ve received and inspected your return, and let you know if the refund was approved or not. If approved, you’ll be automatically refunded on your original payment method. Please remember it can take several business days time for your bank or credit card company to process and post the refund too.
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