Call of Cthulhu RPG - The Sutra of Pale Leaves: Carcosa Manifest
Whispers speak of the coming of the King in Yellow. The stars burn and strange portents herald the arrival of Carcosa, the twilight city of wonder and horror.
- A book like no other, the Sutra of Pale Leaves powers creativity while corrupting those it touches. It's reappearance in 1980's Japan means the insidious influence of the Prince of Pale Leaves draws ever closer.
- A new take on an infamous Mythos entity He Who is Not to be Named - The King in Yellow.
- A guide to the Sutra of Pale Leaves and its insidious effects.
- Six ready-to-play investigators.
- A range of NPC confidants.
The Sutra of Pale Leaves: Carcosa Manifest also contains four standalone scenarios that can also be played as a campaign, or combined with the companion volume, The Sutra of Pale Leaves: Twin Suns Rising, to form an extended experience.
Scenarios:
- The Bridge Maiden: the search for a missing person leads to Tokyo's fashion community.
- Wonderland: a video-game player's injury draws a spotlight on a new computer game craze.
- The Bridge Maiden, Part Two: earlier discoveries and consequences drive towards a nightmare conclusion
- The Fixer: an optional aftermath where the investigators seek to repair tattered reputations.
The Sutra of Pale Leaves: Carcosa Manifest is designed to be used with the Call of Cthulhu roleplaying game and, optionally, the Pulp Cthulhu supplement.
The scenarios in this book deal with mature themes and are intended for mature players.
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