Ruins of Symbaroum RPG - Call of the Dark

Ruins of Symbaroum RPG - Call of the Dark

Ruins of Symbaroum RPG - Call of the Dark

Regular Price $65.00

Vendor: Aetherworks

Product Type : Board Games

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With the Ruins of Symbaroum game line, the acclaimed setting of Symbaroum comes to the world’s most popular roleplaying game rules! This book presents two medium level adventures to be played using the special rules created as an addition to the 5th Edition OGL ruleset. Call of the Dark contains two full-length adventures that will expose the player characters to great challenges; the Alberian barony of Sarli and the city of Kurun as detailed adventure landscapes; a dozen locations and establishments where the characters can eat, trade, sleep, find information and visit the authorities; full color maps of the barony and the city; four artifacts and new or alternative rules for Forced rides and the Dangers of the Darkened Land. Made in Lithuania.  "Two full-length adventures that will expose the player characters to great challenges".  "The Alberian barony of Sarli and the city of Kurun as detailed adventure landscapes".  "A dozen locations and establishments where the characters can eat, trade, sleep, find information and visit the authorities".  Full color maps of the barony and the city.  "Four artifacts and new or alternative rules for Forced rides and the Dangers of the Darkened Land".

 

New Rules 

To emphasize the dark fantasy nature of the setting, new rules for traveling and rests, social challenges, and magic are introduced. Regarding magic, wielders of mystical powers cannot avoid being affected by the ever-present threat of Corruption — the gathering of darkness to each character’s Shadow which, if left untended, can manifest as terrible physical transformations and even the eventual loss of the character entirely, as Corruption consumes them mentally and physically.

 

New Origins

Aside from familiar folks such as humans, elves, and dwarves, the Symbaroum game world lets you create PCs and NPCs who are changelings, ogres, goblins, trolls and even a particular form of undead. Also, the more recognizable folks differ quite radically from what you would expect – for instance, in Symbaroum the elves (rather than orcs, trolls, or similar) could be described as the default enemy of adventurers and explorers.

In Ruins of Symbaroum, character Backgrounds are generally tied to Origins. The following Origins and Backgrounds are included in the Player's Guide: 

Aside from the base core rules referenced in the 5E OGL, the Ruins of Symbaroum Player’s Guide contains everything you need to create characters and set out to explore the world of Symbaroum. We provide this information in five major sections: an introduction to the setting, new rules for gameplay, new character origins, new character classes and feats, and a set of resources (equipment, spells, etcetera) for making characters and for use during play.

 

New Rules 

To emphasize the dark fantasy nature of the setting, new rules for traveling and rests, social challenges, and magic are introduced. Regarding magic, wielders of mystical powers cannot avoid being affected by the ever-present threat of Corruption — the gathering of darkness to each character’s Shadow which, if left untended, can manifest as terrible physical transformations and even the eventual loss of the character entirely, as Corruption consumes them mentally and physically.

 

New Origins

Aside from familiar folks such as humans, elves, and dwarves, the Symbaroum game world lets you create PCs and NPCs who are changelings, ogres, goblins, trolls and even a particular form of undead. Also, the more recognizable folks differ quite radically from what you would expect – for instance, in Symbaroum the elves (rather than orcs, trolls, or similar) could be described as the default enemy of adventurers and explorers.

In Ruins of Symbaroum, character Backgrounds are generally tied to Origins. The following Origins and Backgrounds are included in the Player's Guide: 

  • Abducted Human: Runaway
  • Changeling: Broken Home, Mage's Assistant
  • Dwarf: Dreams of Doom, Life-Debt, Outcast
  • Elf: Avenger, Exile, Mediator, Scout
  • Human: Common Folk, Faithful of Prios, Houses of Nobility, Merchant, Refugee, Scholar of Order Magica
  • Ogre: Learned in Magic, Raised by Commonfolk, Sellsword
  • Troll: Artifact Hunter, Journey of Discovery,
  • Undead: Revenant

New Classes

The Ruins of Symbaroum Player’s Guide presents the classes Captain, Hunter, Mystic, Scoundrel and Warrior – each with between four and seven different approaches (called Subclasses in the 5E OGL rules), and all of them with customized features up to the 20th level. The captain class is something special, as its members have the capability to command and train others, to improve the fighting ability of a group as a whole. 

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